Only our license server run off a windows 10 pro machine, ie. off a Linux server with no relevant maximum connection limit at rendertime. In our case, however, we pull all texture data, caches for rendering purposes etc. If you want to go beyond this connection limit. Now I understand this effectively requires you to run Windows Server for file serving etc. Hi guys - hopefully someone can me help out on this one:Īs far as I know there is an upper limit to the maximum number of concurrent network connections allowed by windows 10 (pro in my case) of twenty.